Looking for a cheap way to 3D print ~300 uniquely shaped objects

I have an art project that I am do the budget out for. It involves creating about ~300 5-15cm hollow cube like objects. Each object is uniquely shaped. I have printed three of them on VHS’s Tinkerine 3D printer as a proof of concept and they turned out nice. Teach cube took about an hour each print ± 30mins. I am looking for a service that I can out source the job to.

I was hoping to find a place to outsource it for < $1500-$2000k ($5-6 each cube). I thought about purchasing my own 3D printer from Tinkerine but I don’t want to invest my time to do the printing. (300-350 hours)

Any suggestions on where I can get a large quantity of cheap 3D prints made?

Something like this:
http://www.wethebuilders.com/ ??

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Hrm, interesting problem. I don’t know of any myself.

Are the quotes you got just based on your own math based on rates, or have you talked to the companies?

Does anyone know if the 3 @funvill listed are printed locally or if they are overseas?

3D Hubs would be local for the most part.

Shapeways is out of the US.

I don’t see many people willing to work for $6 an hour less materials.

I generally have issues with taking jobs on 3D hubs as for the most part I
have found the amount of trouble has not been worth the hassle.

@funvill What is you desired delivery period assuming one can meet the CA $1500 - $2000 budget?

Look I dont know a heckuvalot about 3D printing but why not print 4-up or 6-up per a run on the printer, why print singles?

You can but only if the height of each item is shorter then the carriage rods. Otherwise you risk them banging into the previous piece as they start new blocks.

Other option is print all of them layer by layer but it doesn’t look as good as you have the head moving between pieces leaving marks and threads. this is the only option with tinkerines software.A much better slicing software would mitigate a lot of the artifacts you’d get if it was designed well to fix paths. But I havn’t seen one that does that yet.