Thursday @JayTheDude approached me to ask me how to do a few things in Fusion360. I showed off a few tricks, but I wanted to remake the model as a completely procedural model and make my own bearings.
Thursday night I went home and modeled it up quite procedurally. You can change various thicknesses and angles all by variables, and everything adapts.
Here’s the CAD model rendering from Fusion360:
I designed it to be printed in-place as a single print, no drop-ins. The bearings are two cones at differing angles. Here’s the result: