OnShape is a web app that purports to offer everything that Solidworks offers for a fraction of the cost.
Register yourself for their Beta program in time for the class and bring your laptop with a mouse. I’ll show you some of the basics I’ve picked up; how to save out to STL for 3d printing; and how to export to DXF for laser cutting.
The remainder of the evening will be experimenting in OnShape and telling each other what we learn so we can all pick it up faster. I’m looking forward to trying their many-editors-on-one-file system.
I’ve also created an OnShape organization (group of users) called Vancouver Hackspace. Feel free to join it, if you can find it.
This class is free to all and open to non-members.
@Logan_Buchy No. If OnShape is as good as it looks, I’m going to switch to it. $100/year is affordable compared to Solidworks, and SW is my current favorite design program. Everyone who wants to CNC anything is going to want to learn it. It’s an obvious win for open hardware designers.
Unfortunately on their site, pricing for OnShape is stated at $100 per user per month, not per year. So it actually appears to be nearly the same price as the Solidworks subscription.
Oh yes, I think you’re right. When I googled the price, I found this site which states the license and subscription service fees, and I assumed that subscription was for a year’s use of the product, not in addition to the standard license.
Given that OnShape is still $100/mo, or $1200/year (unless they choose to offer a discount), that’s still rather pricey for a hobbyist. What’s your opinion on Autodesk Fusion 360? The regular edition is $300/year and the ultimate edition is $1200/year.
You get unlimited free use as long as all but 5 of your models are open
source, don’t you? I’d say if you need more than 5 proprietary models you
have moved past “hobbyist”, personally.
Fusion has free for a year if you qualify as a startup or maker I believe.
And onshapes 5 parts, is 5 active models. If you archive one, then you get
that back for a new model. Nothing to do with open source. The bonus is
each model can contain many parts of an assembly.
I didn’t read the terms too closely. The Lawyer speak bores me to tears. I’m still waiting for @rsim to be freed up so he can show me the ropes on Fusion360. That shit has CAM yo! and 3D Print support apparently.
But I would like to join you all for an OnShape evening of crashing the Shoe Box’s wifi!
If you’d care to bring something for the donatio, your VHS thanks you. We are in need of sharpies, masking tape, pan head philips M3 screws in lengths from 5 to 35mm, and M3 nuts (nylock and regular). If you don’t have extras of those things, please put some $ in the Donatio.
I played with it yesterday and I am finding it incredibly intuitive. I picked a rather complex project and intentionally didn’t look up any help or tutorials, just wanted to see if I could finish it. It’s hardly a masterpiece, but the flaws are mine and not the software’s
I wanted to design a prop pistol based vaguely on a cross between the Nerf Rough Cut and an old flintlock. I’ll try turning/rotating a proper grip for it today if I get time rather than using the extrude-and-fillet method I did last night, but here is what I came up with in a couple hours of dicking around. Still some design issues on my part but the software seems incredibly intuitive and I love how fast I was able to get to work and see actual appreciable progress.
All parts which join have a 0.075" recess where they meet for ease of assembly if I were to print the individual parts.
One thing that may be there that i am missing is an easy way to texture a face such as knurling the brass knob or checkering the silver grip plates. Has anyone noticed that in there? I’ll look for tutorials later.
Three things I think are missing from OnShape which I would like to see in the future:
A text tool. It could be handy to extrude text as a trademark or whatever
Skip (1) and go straight to importing a dxf or svg as a sketch, then you can design in Inkscape extrude it from there
Blender lets you set your concept art as a background image when you are viewing from a fixed direction (ie when you click “top” to get a op down view) which makes it very nice to design your model to match concept art. If I’m not missing it, then it would be nice to see this added in the future.
I am really liking how you can revert and reorder your complete command history, and how errors highlight in red for you to fix later, rather than an error dialog preventing you from doing something that creates errors.
Some parametric functions would be nice, so you can have a central place to change parameters.
Perhaps we could have a tutorial on how to search the Onshape forums… I’ve done multiple searches of exact wording that I know is in a post and come up with 0 results. Currently I’m sticking to searching with no more than 2 words.
Thanks, it’s far from professional, but I think it is a pretty good
testament to how easy it was to do. I like that the errors are red, but
the fact that they don’t seem t come with an error message has been
frustrating at times. Offset tool got me a few times with no apparent
reason. But as I said, I intentionally didn’t look for any help so it may
be there somewhere. I’ll start working through some tutorials and stuff in
the days to come.
Alright, I can’t seem to figure this one out. Is there a way to constrain one segment relational to another? For example: draw a box, constrain the vertical segment to 4 in and the horizontal to always be double what that one is