If I use mm units and ‘add rectangle’ of 1010mm, it gets added as 6451.66451.6mm. This scales linearly, it’s not just that one size.
Speaking of scaling, when I import an SVG from Inkscape, it comes in 25% larger than the original dimensions. Once back in Inkscape I can easily correct for this growth, but it seems odd. The same thing happens with both ‘Inkscape SVG’ and ‘plain SVG’ formats.
I have a few pieces that I want to cut together to have continuous wood grain. I pass these pairs through Deepnest, bring them back into Inkscape, scale them back because of the above issue, and they look fine. When I import the entire set of parts into Deepnest, it treats the pre-deepnested parts as only one half of the pair.
Still a great program, though. It does some really impressive nesting on my fairly right-angled parts.
speed improvements and better thread handling. You should see an average speed increase of 3x~10x
added import for DXF and Corel CDR files, and export for DXF files. Note that this is done by sending your file to a central server, so if you’re concerned about that pre-convert to svg.
I installed 1.0.1, and my first two problems have gone away. Pre-nest screen still looks wonky for my full set of parts, but I can’t get any output at all so I don’t know what the nesting output might look like.
hm… that’s weird, it’s working on my side. could you try clicking the reset all link in the config page?
here’s a link to a debug build. The background window will pop up (don’t close it), and the console should display any errors that occur during nesting.
applied a hotfix to 1.0.1, try downloading it again if you’re on mac. There was a dependency issue on the mac build that doesn’t manifest in the dev environment…
It runs on my Mac now, and my scale-related problems are gone.
But I still have problems with certain ‘simple’ shapes. I’ll write up some stuff later, but if you want to get the gist of it: create two rectangles in Inkscape, process them in Deepnest, export as SVG, then import that SVG into Deepnest again.
I’m pretty sure the fact that it isn’t a simple polygon gives Deepnest fits, i.e. the cutline between what was the original two boxes causes problems. More details later, unless you indicate it’s unnecessary.