I realized that my twitter/g+/rss is very lacking in makers/hackers, I’d love some suggestions for some high-quality blogs and follows.
I’m primarily interested in people who show off projects and discuss their craft more than anything else, but talk about new items, industry commentary, events, and so forth are cool too. Feel free to suggest yourself!
Some of my favourites. Mostly nerdy stuff, not so much “maker” stuff. :).
Ben Krasnow / Applied Science @BenKrasnow / https://www.youtube.com/user/bkraz333
Ben does lots of neat science experiments in his garage. He’s built a scanning-electron microscope, experimented with vacuum deposition, building a ruby laser, and he drives a DeLorean.
Mike of Mike’s Electric Stuff @mikelectricstuf / https://www.youtube.com/channel/UCcs0ZkP_as4PpHDhFcmCHyA
Mike does neat installation projects (LEDs mostly, it seems, some pretty high profile stuff e.g. he did part of a big piece in Heathrow). His channel is mostly teardowns of interesting electromechanical gadgets and discussion of interesting solutions to problems he runs into doing his installations. Clearly very knowledgable and I learn a lot from his commentary. Pretty sure he’s mostly self-taught.
@tesla5hundred / https://www.youtube.com/channel/UCMdOWi6nBZJ3Q0tHNQIOUVA
Don’t know his name, but he’s from Vancouver. Doesn’t post much, was originally a lot of electric car stuff, now some teardowns and projects. He’s working on a custom highspeed camera right now.
There are a lot of others I follow in the same vein, but these are the best and whose content I most look forward to. If they float your boat I can suggest some more.
EEVblog The videos are interesting, but the forum is a gold mine.
DangerousPrototypes A meta-blog, great source of Shenzhen information, buying from China, and tool reviews.
HackADay Meta-blog, with interesting projects and contests.
I also sign up for all the vendor’s newsletters. They show up very frequently with app-notes and new products. I filter them into a separate mail folder that I review when I’m bored.
Edit: It doesn’t quite meet your requirements, but I have good laughs watching PhotonicInduction experiments with High Voltage/Amperes (not neccessarily at the same time). It has been rather quiet since he got married, but there are about 100 vids worth watching when you are looking for a laugh.
Moved this over to this list as its a better place for it. I’ve been on a Youtube bender and I’ve come across some channels which seem to be really useful, or really Awesome
Make Magazine Videos: Yes those guys. Some great how to videos on tools like Tap & Die’s
Metal working:
Clickspring: Some really good information for lathe and milling. And Fantastic production quality.
Cutting Tools Explained.
Electronics
BigClivedotcom: Guy does a lot of tear downs and shows how crappy some things are especially from ebay.
This is one showing how to spot crappy High watt LED chips
This video has a good explanation of how the way a 3D printer prints effects the strength oh your models. Important to understand if your design is going to be under any stress.
How computer learn to recognize objects… Note to myself: re-model all MY objects so as to be unrecognizable by sentient AI’s… That includes my wardrobe. Amputation and cyborg-nisation might become necessary, cool!
Okay this is really cool research being done by Disney. Yes I know, but still its really cool.
There doesn’t seem to be any public tools to do the calculations but they did publish a paper on it so if someone with good math skills wants a programming challenge you can challenge yourself… Yeah not really any practical purpose but hey we never let that stop us before.
Can Fusion 360 do any of this motion studies yet? I’ll happily switch to it from Solidworks as soon as it can. Its too important to my work to not have.
Wow, that’s really cool! Thanks for sharing! I took a quick look at the
paper, unfortunately I couldn’t find anything on available code or
libraries, I guess that’s the Disney effect… The math looks non-trivial,
although not necessarily super hard, I could go over it with you if you’re
interested. Since it’s a 2013 paper it might be worth it to search it in
google scholar and find the papers that reference it, and maybe someone
actually released usable software…
Not quite the same, however, as these are more forward kinematic exploration tools rather than design tools. (I.e. Figure out the curve for a given mechanism rather than the inverse)